Fourth Grade Math Links
Great Sites
Unit 1
- 4.4.2.1 organize and display data in a variety of ways, including line plots and line graphs.
- Create a graph
- 4.4.3.1 analyze and interpret line plots, line graphs
- Circle graphs
- 4.4.4.1 determine and distinguish among mean, median, mode, and range using concrete materials.
- 6.4.1.2 use place value through millions.
- 6.4.1.1 read and write numbers less than one million and more than one hundred using standard and expanded notation.
- 2.4.2.1 identify, classify, and sketch acute, right, and obtuse angles
- 2.4.1.1 identify and describe the attributes of the sides, angles, edges, vertices, and faces of solid figures.
- If the shape is cut, what would it look like?
- 2.4.1.2 identify parallelism and perpendicularity of geometric figures and real-world objects.
- 2.4.3.1 identify, draw, label, and describe points, lines, line segments, and rays.
- 4.5.2.1 collect and organize data using a variety of graphic representations, including tables, stem and leaf plots, line plots, and line graphs.
- 4.5.3.1 analyze and interpret stem and leaf plots and double line graphs.
- 2.5.1.2 identify and draw circles and identify relationships among the radius, diameter, center and circumference.
- 2.5.3.1 draw geometric figures using tools and technology.
- 3.5.2.1 use protractors to measure angles.
- Use a protractor to measure angles
Unit 2
- 1.4.3.2 solve for the unknown in an equation with one operation using whole numbers.
- 1.4.1.1 generalize a pattern by stating a rule.
- 1.4.1.2 complete a function (one-step) table using a given rule. (used more for instruction)
- Game for practice
- 6.4.6.1 simplify numeric expressions involving parentheses.
- 6.4.3.1 find multiples of numbers.
- 6.4.3.2 find factors of numbers.
- Two Person Factor Game
- 6.4.4.1 demonstrate mastery of multiplication and division fact families.
- 1.5.1.1 recognize, describe, and extend numerical patterns (unit2)
- 1.5.4.1 represent relationships using graphs and tables.
- 1.5.5.1 identify and graph points using ordered pairs in the first quadrant of the coordinate plane.
- More Coordinates
- 6.5.3.1 identify prime and composite numbers less than 100.
- 6.5.3.3 find the greatest common factor
- The least common multiple of numbers.
- Function Machine
Unit 3
- 6.4.1.3 recognize and name equivalent fractions
- Fraction of a Whole (Pizza)
- 6.4.2.2 compare and order fractions, including improper fractions and mixed numbers with like denominators. (manipulative-work with lesson)
- More ordering fractions-choose the largest fraction
- 6.4.2.3 identify and compare decimals to the hundredths using numerals, pictures, and concrete objects.
- 6.4.7.2 identify and describe the relationship between fractions and decimals. Activity 1
- Activity 2
- 6.4.5.4 add and subtract fractional numbers with like denominators, explaining the process and recording the results.
- 6.4.5.5 use models and pictures to multiply a fraction by a whole number and a whole number by a fraction.
- 6.4.5.6 add, and subtract decimals (tenths and hundredths), explaining the process and recording the results.
- 5.4.2.1 find the probability of an event with equally likely outcomes and express the probability as a fraction from 0 (impossible) up to and including 1 (certain). (Done as Lesson)
- 5.4.1.2 identify and represent all possible outcomes for a probability situation in an organized way (e.g., tables, grids, tree diagrams)
- 6.5.2.1 compare and order decimals to the thousandths place and describe them using place value concepts. (hundredths)
- 6.5.5.3 add and subtract fractions
- mixed numbers
- decimals
- Add and Subtract fractions in BrainPop
- 6.5.5.4 multiply and divide decimals by whole numbers.
- 6.5.7.3 compute percentages of 10, 20, 25, 50, and 100 percent of a number.
- Challenge: All Percents
- Fractions-Decimals-Percents
- 5.5.2.1 use a fraction or a ratio to describe the probability of an event.
- Probability- Fish Tank, show the probability as a fraction of picking the red fish
Unit 4
- 6.4.5.1 multiply any whole number by a two- or three-digit factor.
- Math Baseball - Funbrain
- Batter Up
- 6.4.5.2 divide any whole number by a one-digit divisor and interpret the remainders.
- 3.4.3.3 identify equivalent periods of time, including relationships between and among seconds, minutes, hours, days, months, and years.
- 3.4.3.2 estimate and determine elapsed time.
- 6.5.5.1 compute with whole numbers.
- Math Facts
- Elapsed Time
- More Elapsed Time Websites
- Math Maven's Mysteries
- NLVM
- Quia 1 and 2
- School Quiz
Other Activities that are good for 4th Grade
- At the Mall: Buying items and finding change
Fast Facts
Unit 5
- 2.4.4.1 identify and describe transformations: translations (slides), reflections (flips), and rotations (turns).
- 3.4.2.1 use standard units (yards, meters, and other units) to measure objects.-nearest 1/16
- 3.4.4.1 use perimeter, area, volume, and elapsed time to solve problems.
- 6.4.1.4 use positive and negative numbers in concrete situations.
- Understanding how to add and subtract with negative numbers
- 2.5.4.1 identify transformations in a tessellation.
- How to make your own in Paint or Pixie
- 3.5.3.1 estimate and determine the perimeter of polygons
- Area and Perimeter mostly regular shapes
Recognize geometric patterns
- 3.5.4.1 solve multi-step problems involving length, weight and capacity, time, time, capacity, temperature, perimeter, area, volume
- 3.5.3.2 estimate and determine the area of rectangles and estimate the area within any closed figure
- Identify Area
- 3.5.3.3 develop and use formulas to determine the volume of rectangular prisms.
- 6.5.2.3 compare, order, and describe integers on a number line.